

And for that I will forever be grateful to Macromedia and their little interactive-web-media. The audio was crude, everything was stiff and lifeless, and there are a few visual tangents in there that make me want to go back in time and punch myself in the face, but I was finally doing what I had always dreamed. I worked several freelance jobs designing logos and marketing and used the proceeds to buy a copy of Flash 5, immediately diving into the world of animation! Well, I perhaps should put quotes around “animation” as my early attempts seen here are barely animated at all. I first began animating after seeing and learning of this magical program that would let even a simpleton like me live that glorious dream I had always wanted to live. Or truthfully I should say if it had not been for MACROMEDIA Flash version 5. It is very likely that I would not be “an animator” if it had not been for Adobe Flash. Who really likes reading an editorial that plays it safe, though? Today I’ll be telling you why as an animator, you shouldn’t touch Adobe Flash with a ten-foot pole, and if it’s on your computer right now the “Delete” button should be your next move. Anticipation and Overshoots are Extremes, because. Normally the “right answer” is somewhere in the middle and not at the extremes An extreme keyframe is the moment where a change in direction occurs. In particular it is moving Flash away from its old, proprietary, binary, frame-based SWF and FLA formats to more modern, open, XML-based, object-based, programmer-friendly FXG and XFL equivalents.I try to keep a pretty level head about most topics, from the big ones to the small stuff. In fact Flash and rich internet is more important to Adobe than ever, but to make Flash fit to become that future platform Adobe is having to reinvent it. Has Adobe given up on its vision of Flash as the RIA platform for the future? Certainly this CS4 release’s focus on animation and “flashy Flash” makes it look that way. It’s interesting the first time you see it, and just about useless for real work – and the alternative Grid Fill and Symmetry Brush modes are only marginally more practical. Click with this in its default Vine Fill mode and your screen fills with a trellis of interlocking branches. This was a major focus of recent releases but, with this CS4 release the only significant advance is the ability to output projects as cross-platform desktop AIR apps – a feature already available to Flash CS3 users via an extension. Video handling is an important part of Flash’s much-trumpeted role as a platform for RIA (rich internet application) delivery. And if your original video isn’t Flash-compatible, the import dialog offers quick access to the Adobe Media Encoder where you can convert it (WMVs need not apply). Flash CS4 also adds support for video based on the more efficient H.264 codec. Here, Flash CS4’s Import Video command has been reworked to make it simpler to embed FLVs or load them into a playback component. In particular, now that broadband speeds are common, delivering near-universal playback of web video has become Flash’s trump card.
#Adobe animate symbols puppet professional
The result is that animation is more powerful in Flash CS4 Professional but even more complex.įortunately vector animation is no longer the all-important feature that it once was. The problem is that this isn’t true property-based animation: the new control is grafted on top of the awkward, underlying system of layers, keyframes, symbols and tweens.

This allows expert users to produce smoother, more natural-looking results. Most importantly, using the new Motion Editor panel, you can view and edit the individual properties of a tween as Bezier curves.


Using the new Bones tool you can create armature layers – effectively symbol-based rigs – that allow you to animate puppets using Inverse Kinematics (drag the foot and the connecting leg moves too). Using the new 3D Rotation and 3D Translation tools you can produce spinning logo and Star Wars style perspective effects. You can even apply simple preset animations from the new Motion Presets panel and create your own to quickly apply the same effect to multiple objects – though it’s still a chore to keep these in sync.įlash CS4 also makes it possible to add new types of animation. With this release Adobe has tried to make animation simpler, allowing you to apply tweens directly to objects – a process that used to involve manually creating symbols, keyframes and motion guides.
